Jan 23, 2006, 06:53 PM // 18:53
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#1
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Europian Comando force
Profession: W/Mo
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MORE Enemies like: Glint
To make the game last longer and to amke the gam more fun i think that Anet should add more bosses like glint. And maybe add one almost-impossible to beat boss. And when you kill that boss, it's 10% drop rate on, maybe a red weapon or a VERY rare green item.
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Jan 23, 2006, 07:10 PM // 19:10
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#2
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Academy Page
Join Date: Jan 2006
Guild: [GRDS]
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I'd like to see 16 player PvE in Chapter 2 with insanely hard areas/bosses... hmm laggy? possibly.. fun? hell yea!
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Jan 23, 2006, 08:10 PM // 20:10
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#3
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Frost Gate Guardian
Join Date: May 2005
Profession: W/N
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I agree with high level bosses. Maybe zones where 2 groups would play together or something.. just to make it more fun.
But red weapons? Sure, it would be nice, but what possible could you add that's not already there. The rarity and the new colour will just add a stupid price tag to a weapon with the same stats you can get at a collector or something similar. Green is enough as it is already, to be honestly.
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Jan 23, 2006, 08:16 PM // 20:16
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#4
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Forge Runner
Join Date: Dec 2005
Location: America. How about you, commie?
Guild: Fellows of Mythgar [FOM]
Profession: R/Mo
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Yes, instead of allout straight combat, I can imagine something like two groups working together, like a pit with a monster thing in it, then one team on one side outside the pit, team two on the other side. Instead of fighting normally, they need to fire ballistae or use switches or something.
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Jan 23, 2006, 09:29 PM // 21:29
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#5
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Desert Nomad
Join Date: Mar 2005
Location: Canada, eh?
Guild: Legion Of Valhalla
Profession: E/
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Not only should there be MORE bosses like Glint, but they should give you really good rewards and it should be announced when someone defeats one. Just like holding the Hall Of Heroes, defeating a creature mythical in power should be broadcasted.
"Humpty Dumptys have won a battle in the Hall Of Heroes"
2 minutes later
"Valcon Fletcher's team has defeated Athgarazith"
I like lvl 31 Glint the mother of all Dragons... and I like Rotscale and her possy of smaller dragons in Kryta... and I think there should be more.
I mean... look in Northern Ascalon in places like Dragon's Gullet, there's nothing but hydras...
I know they're there because I took my lvl 20 ranger up there and slaughtered them all... but in the end it was just a waste of time there was nothing to find aside from much and dinosaurs. Had there been a lvl 30 Hydra then I'd be very, very happy.
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Jan 23, 2006, 11:16 PM // 23:16
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#6
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Desert Nomad
Join Date: Nov 2005
Profession: N/
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Quote:
Originally Posted by Ristaron
I like lvl 31 Glint the mother of all Dragons... and I like Rotscale and her possy of smaller dragons in Kryta... and I think there should be more.
I mean... look in Northern Ascalon in places like Dragon's Gullet, there's nothing but hydras...
I know they're there because I took my lvl 20 ranger up there and slaughtered them all... but in the end it was just a waste of time there was nothing to find aside from much and dinosaurs. Had there been a lvl 30 Hydra then I'd be very, very happy.
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There will be it is called "source of the titans"
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Jan 23, 2006, 11:52 PM // 23:52
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#7
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Ascalonian Squire
Join Date: Jul 2005
Guild: uhmm i cant remember
Profession: W/Mo
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i like ristaron's idea.
how it states your name if you killed it.
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Jan 24, 2006, 04:15 AM // 04:15
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#8
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Desert Nomad
Join Date: Aug 2005
Location: Behind you with a knife
Guild: Celebrity Gangsters [FamE]
Profession: Me/
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What about that huge thing in Sorrow's Furnace? Everyone got so swept up in doing green farming, no one really did explore sorrow's furnace did they? Not to mention that the entire place doesn't show up on map, making it that much more unique. Also, HoH is like Glint now.
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Jan 24, 2006, 04:27 AM // 04:27
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#9
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Banned
Join Date: Sep 2005
Location: /B/Chan
Guild: Looking for one
Profession: W/
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We have that Dragon in Chapter Two, I don't know if we have to fight it or not.
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Jan 24, 2006, 04:37 AM // 04:37
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#10
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Krytan Explorer
Join Date: Aug 2005
Guild: [KoA] Knights of the Alliance
Profession: Me/
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Quote:
Originally Posted by Kai Nui
What about that huge thing in Sorrow's Furnace? Everyone got so swept up in doing green farming, no one really did explore sorrow's furnace did they?
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Killed his sorry hide less than two weeks after sf came out The thing is, as you say, everyone is swept up in getting "teh ub3r loot" and cares not one bit about final assault. While making the boss drop some great rare loot would make players fight the boss, it would sadly change nothing in the way people think. It would still be about that loot, and it would still be farming runs.
Not that I won't sign it, I liked fighting glint and the sorrow's furnace boss, even if people will just try and make the next two man farming build for a boss.
Quote:
Originally Posted by pappayaponta
To make the game last longer and to amke the gam more fun i think that Anet should add more bosses like glint. And maybe add one almost-impossible to beat boss.
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I like drops just as much as the next guy, but I would also be happy just being able to fight such bosses, whether they dropped great items or not.
/signed
Quote:
Originally Posted by Ristaron
Not only should there be MORE bosses like Glint, but they should give you really good rewards and it should be announced when someone defeats one. Just like holding the Hall Of Heroes, defeating a creature mythical in power should be broadcasted.
"Humpty Dumptys have won a battle in the Hall Of Heroes"
2 minutes later
"Valcon Fletcher's team has defeated Athgarazith"
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More likely, every 15 seconds:
"so-and-so has deafeted such-and-such"
Only one person can hold the hall at any givin time, but a quest can be done by thousands of different people at any time. If that quest gives a good drop, be it gold, ectoplasms, rare jewels, green weapons, or something new, then the boss will constantly be killed. No one will be able to catch their breath in between the boss dieing, and the chat logs would be swamped. It matters not how hard you make the challenge, if it can be done people will do it. If it gives good loot, people will hunt down ways to do it as quickly as possible, and then those ways will spread, and so on. Making the boss only "spawn" once every X minutes so that this did not happen would never work, this is an instanced game, not WoW, and I would prefer to not be required to "spawn camp" to finish a quest.
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Jan 24, 2006, 07:09 AM // 07:09
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#11
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Krytan Explorer
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A high lvl boss that lurks in remote places is a good idea,
as for rewards, perhaps an exlusive emote (since the pvp:s have that)for the victorius pve
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